Hello, since january i use in my car (via car charger cable) MFN + Hardware-Rendering with 2 FPS on my HTC One S. It's looks very nice. My results before update: Everytime there was a slow charge is
done untilthe full battery capacity is reached. About +5% in one hour. After update: Now thebattery capacity is going down during the drive. About -5 % in one hour thebattery capacityis going down. It'ssad. Now i must to use again software-rendering, the battery capacity is everytime going up, about +7% in one hour. Do you know the problem? What is been changed on the newest Version? Best regards - erfi!
Thank you for your comments! I 've tested again, but the results are same. Is it possible, that the new MFN needs now more power for GooglePlay or other services during the navigation? I hope this problem will be to solve in next version. It was already better in last version.
There is a lot written about CPU and GPU governors. (The governors react to events and increase / decrease CPU/GPU frequency).
It is a (relatively) well known fact that the andreno GPUs delivered with Qualcomm CPUs are more tuned towards performance than to battery life. (I don't know about the other CPU/GPU brands).
This means there is no general rule about battery life but that it's also depending on your CPU/GPU combi.
That, coupled to the fact that @Lubos mentioned some time ago that the GPU code could still use some optimization, I would guess that the battery consumption has (slightly) increased.
My phone is still slowly loaded in my car but I really have the idea that it takes much longer to load compared to software rendering (but I never did any measurements)
Same here, the battery consumption increased a lot with the new rendering (I suspect it to be the cause). I could test that easily. On my Galaxy S5 without charging, the current consumption is roughly one percent/minute, close to twice than before.